Final Review

Posted by Unknown Rabu, 29 Mei 2013 0 komentar
Understanding Skype
Creating a Bookmark
Apps: Instraframe, ooVoo, Photo Sketches/Pencil Portrait, Vtok, and other interactive applications
Wikispaces
Final Assessment

Steps for using Skype:

Steps for using Skype on the iPad

Video Chatting

-Clip on Skype icon
-You may or may not have contacts
-Click on the plus sign when you are in the contacts section and type in the person’s name you are searching for within the Skype directory.
-Within the directory you will need to choose the person from a list
-Click on the person
-Click add contact
-There will be a note that ask for the person to accept you as a contact
-Click send
-The person you are attempting to contact will then receive a message from you asking to accept you as a contact. (John wants to connect with you)
-When you see this message you will go to the very right of your screen and click the check mark
-Now you are automatically on this person’s contact list and they are on yours
-To video chat “click on the person and you’ll can now video chat
(however the other person will need to click their video icon too)
-You can switch Front and Back of the camera so that the person can see you or they can see the room you are end.
-Once you are done – End the call

iPad Class Discussion Board


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Knowing Your iPad - Advance

Posted by Unknown Selasa, 21 Mei 2013 0 komentar
Review - Download: 1 App, 1 Song,  Create a file with specific apps,  Go Behind the Dot, and lock your screen

Skype - Download Skype for iPads

FaceTime - Someone in the Class

How to  see your Internet history (tap and hold forward or back buttons)

Reading List (use Safari to create a reading list)

Bookmark (Go to terrieabethea.blogspot, tap Bookmark, see the added site in the 2nd bar)

Turning on Passcode Lock (Go to Settings, General, Turn On Passcode)

How and Why Stylus Work

How to Make a Home-made Stylus for iPad 

Private Browsing (Settings, Safari, Turn on Private Browsing) When you open Safari Again the Toolbars will be dark).

Page Dots

Signature  Mail (Setting, Mail, Signature)

Bold and Underline in Notes or Email

Taking Pictures Close



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Music and Siri

Posted by Unknown Selasa, 14 Mei 2013 0 komentar
Connecting your iPad to the your HDTV
http://video.about.com/ipad/What-s-an-Apple-Digital-AV-Adapter-.htm

Space Race - Socrative

Different Ways to Turn Sound Off on Your iPad

iPad Applications Review - Scan through the applications and choose 5 your think are useful.  Download each application you choose.

Uploading Music

Deleting Music from iTunes

Siri on the iPad Video Tip 102



Slide Show Tip 58

Lazy Web Surfing Tip 59

Behind the .com Tip 61

Zoom Tip 63

Review from last week (Add the Apple icon)

Bookmarks Tip 66

Quick History Tip 69

Private Browsing Tip 72

Behind the Dot Tip 77

Bold Underline Italics Tip 79

Find My iPad Tip 95

Lost Mode Tip 97

How to Use iBooks


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Reminders, Contacts, and Calendars

Posted by Unknown Rabu, 08 Mei 2013 0 komentar
Week 5 This week we will explore Reminders, Contacts, and Calendars.

Activity # 1
Create 3 grocery items reminder
Create 2 cheapest gas reminder
Create 1 Call someone I haven't called in a while reminder


Activity # 2
Create 1 family member or friend that you don't already have in your list
Create a contacts lists include at least 2 people in the class and
 Terrie Bethea
(443) 210 - 7922

Actvity #3
Add 3 Birthdays of friends or family.
Add your birthday.

Activity #4
Create a short cut to a frequently used webpage.

Activity #5
Install iBooks

Activity # 6
How to use the magnifying glass in iPad
http://www.youtube.com/watch?v=G20WOr7WAEk

Activity # 7
Wallpaper, Sounds, and More

Activity # 8
Review Dropbox





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Finally, some progress in video codecs.

Posted by Unknown Senin, 06 Mei 2013 0 komentar

An announcement on Friday via Brendan Eich:

ORBX.js, a downloadable HD codec written in JS and WebGL. The advantages are many. On the good-for-the-open-web side: no encumbered-format burden on web browsers, they are just IP-blind runtimes. Technical wins start with the ability to evolve and improve the codec over time, instead of taking ten years to specify and burn it into silicon.
I think the 'remote-screen viewing of videogames' use case is bogus (if anyone notices latency it's gamers), but this is a really important development for the reasons Brendan mentions and more.

Nine years ago, I wrote:

I'd say video compression is maybe 2-4 times as efficient (in quality per bit) than it was in 1990 or so when MPEG was standardised, despite computing power and storage having improved a thousandfold since then.

Not much has changed. The video compression techniques we're using everywhere are direct descendents of 1980s signal processing. They treat video as a collection of small 2D blocks that move horizontally and vertically over time, and encode all video this way. If you want to make a codec work hard, you just need to rotate the camera. Partly this is because of the huge patent thicket around video encoding, mostly it's because compression gets less necessary over time as network capacity and storage increases. However, it was obvious 10 years ago that this was out-dated.

Meanwhile, there has been a revolution in video processing. It's been going on in video games, and in movies and TV. The beautiful photorealistic scenes you now see in video games are because they are textured 3D models rendered on the fly for you. Even the cut scenes work this way, though their encoding is often what compression researchers dismissively call a 'Graduate Student Algorithm' - hand-tweaking the models and textures to play back well within the constraints of the device. Most movies and TV has also been through 3d-modelling and rendering, from Pixar through visual effects to the mundane superimposition of yard lines on sports. The proportion of YouTube that is animation, machinima or videogame run-throughs with commentary keeps growing too.

Yet codecs remain blind to this. All this great 3d work is reduced to small 2D squares. A trimesh and texture codec seems an obvious innovation - even phones have GPUs in them now, and desktops have for 20 years. Web browsers have been capable of complex animations for ages too. Now they have the ability to decode bytestreams to WebGL in real time, we may finally get codecs that are up to the standards we expect from videogames, TV and movies, with the additional advantage of resolution independence. It's time for this change.


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