Vulnerability German discovers serious flaw in the cards ... - News to the Minute

Posted by Unknown Selasa, 23 Juli 2013 0 komentar

After three years of research and testing over a thousand SIM cards, an investigator German Security Research Labs discovered a flaw that allows pirating responsible for communications chips for mobile phones. After so many years of immunity, after all it is possible to remove these information cards in just two minutes.

German researcher Karsten Nohl discovered a problem in cryptography chips present in the SIM card, which allows you to copy or redirect existing data on the cards.

According to Mashable, this vulnerability discovery now allows pirating chips based on the old encryption standard called DES (Digital Encryption Standard), and Exame said that one in four SIMCard have this problem.

Although Karsten Nohl believe that nobody has explored and taken advantage of this problem, the researcher admits that the cloning process information is relatively simple, quick and easy, taking “two minutes.”

When you receive an SMS

invisible passes the phone to be controlled remotely, allowing the sending of messages to multiple numbers, call recording and redirection links, without the card owner being aware of it.

Nohl estimates that the number of cards affected with this problem is around 750 million.

The GSM Association, card manufacturers and telecom operators are already aware of the issue and volunteered to solve the problem ASAP.


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Images revealed the new Nexus 7 and Moto X - TeK.sapo

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Google has scheduled an event for next Wednesday, July 24, with the Head of the Android and Chrome OS, Sundar Pichai. A little more than 48 hours of the event does not seem to be any doubt about what will be presented: a new version of the tablet Nexus 7 and the first smartphone from Motorola a la Google .

A Posted @ evleaks had access to the alleged press images of the new Nexus and Moto X 7, and in both cases other reports already anticipated and leaked images reinforce the veracity of the images.

The renewed version of the tablet will evolve into a screen resolution of Full HD, will win a photo sensor rear five megapixel, will reportedly miss the back dotted roughness of the original model and it could have a notification LED on the lower front.

Nexus 7

According to information revealed to Engadget, the processor will be quad-core 1.5 Ghz – a slight improvement on the original Nexus 7 – and the engine will be two different versions: the 16GB will cost $ 229 and the 32GB will cost $ 269. The device will also support wireless shipments.

In the case of Moto X specifications are theoretically lower and point to a mid-range phone that can fight primarily by price-quality ratio and the levels of customization promises to be one of the facades of the equipment.

screen of 4.7 inches with a resolution of 1184×720 pixels, Snaprdragon S4 processor dual-core 1.7 Ghz, 2GB RAM, 16GB of internal storage and photo sensor 10.5 megapixel rear are some of the elements that constitute the Moto X.

Moto X

Support for LTE, NFC and software with unique features such as voice recognition always active are other features that can be revealed next Wednesday.

But the theme of the event Sundar Pichai must be version 4.3 of Android. Keeping the name Jelly Bean, the mobile operating system from Google is still a maturation process where minor updates are introduced.

This way Google complete what for many was missing in the edition of the Google I / O this year: new version of Android devices and new own brand.

Written under the new Orthographic Agreement


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Apple tests iPad with screen 13 inches and larger iPhone ... - TeK.sapo

Posted by Unknown Senin, 22 Juli 2013 0 komentar

Apple is reportedly testing a larger version of the iPad and also has versions in testing iPhone with screens greater than four inches smartphone that currently has. The experiments are a way to analyze the performance and size of new formats for devices, but nothing guarantees that reach the market.

The information is advanced by The Wall Street Journal citing sources close to the production chains working with Apple. How to remember the American newspaper, this information does not guarantee that these prototypes come to be mass-produced as the testing of new equipment with manufacturing partners is a routine of the Cupertino company.

Recently Apple broke some “dogmas” of the company to introduce an iPhone more than the original version and an iPad 7.9 inch, forced by growing competition and the evolution of the mobile segment. The iPod Touch has also undergone a renovation and was the first iOS device to be distributed in different colors, in addition to the traditional black and white.

Currently, manufacturers like Samsung, Sony, HTC and LG are creating a wide range of devices and sizes, with the current standard of high-end smartphones based on the five-inch screen with a resolution of Full HD. The technology also have larger versions, like the Galaxy Mega, Ultra Z Xperia and LG Maximo Pro G, with screens ranging between 5.5 and 6.4 inches.

In the segment of tablets, the major technological solutions have also shown convertible screen sizes similar to portable computers and, in some cases, these tablets have up to more than 20 inches and a model function All-in-One with basic two operating systems.

The strategy of having a wide range of devices has resulted to that Samsung has managed to become the largest seller of smartphones worldwide. Apple still dominates the tablet market, but it has lost market share quarter after quarter.

Written under the new Orthographic Agreement


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Relationship with Dracula and 9 more facts about real baby - Daily News - Lisbon

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If you not want to visit the que page, you can return to the previous page.


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July 17, 2013 - Understanding Applications

Posted by Unknown Selasa, 16 Juli 2013 0 komentar
Week 2 Status Icon VocabularySetting Up Accounts, and Downloading Applications, 

Activity 1

Status Icons (Flash Cards) Pair and Share
The icons in the status bar at the top of the screen give information abut the iPad
Quizlet - Status Icons
http://quizlet.com/21903443/basic-ipads-icons-activity-flash-cards

How to tether (connect) to a Personal Hotspot
What is the Apple ID For and Where and When Will I Use My "Apple ID"
http://support.apple.com/kb/HT5616

Setting up Apple Accounts

? Lost Your Apple ID - How to Find Your Apple ID

Managing Your Apple Account

The HOME Page

Activity 2
Photo Booth (All About Me)

Activity 3
Class Discussion Week 2 and Review on Socrative (Green line means your response is correct, Red means your response was incorrect)

Activity 4
Socrative Quiz for Week 2 July 17, 2013

Activity  5
WikiSpaces - Add your email account
http://ftccipads.wikispaces.com/home#discussion

Activity 6
Send 3 people (inside or outside of class an iMessage)  This is an independent exercise.  Watch the video for instruction.  Feel free to assist your partners.


Activity 7
Week 2
Basic Vocabulary

Activity 8
Google Earth
Skype
Google Plus (Hangout)


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Introduction to Basic iPads

Posted by Unknown Rabu, 10 Juli 2013 0 komentar
Week 1 1. Introductions:
    Instructor
    Students

2. Why we use iPads - Class Discussion
    Patience-Slow Your Roll - Let's Not Jump Ahead!!!
    Explore new horizons (Groups of 3 Share Top 7 Apps)

3. The history of iPads
    The Update About iPads
     All About Steve Jobs 

Activity 1

Activity 2  

Introduce your iPad (Pair and Share)

Label the iPad  

 Assessment


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How Apple's iOS fragmentation problems distort design thinking

Posted by Unknown Rabu, 12 Juni 2013 0 komentar

As someone who uses both Android and iOS regularly, I'm getting increasingly frustrated by fragmentation. However it's not on my Android devices I see this, but on the iOS ones. I install a popular, well-funded application like Instagram, Flickr, or Circa on my iPad, but when I launch it 3/4 of the screen is black bars, with a teensy little app in the middle. Or I can choose to scale it up without smoothing, so jagged pixels I have't seen since the 1990s reinforce the sense that I am doing something wrong by attempting to run this app here. Every affordance is pushing back at me, saying I'm doing it wrong.

on Android Nexus 7 Instagram looks great, on iPad it looks like a Victorian death notice

By contrast, on Android applications scale up to fill the space sensibly - buttons stay button sized, text and image areas expand well. Developers can add alternative layouts to better handle varying sizes, but if they don't things remain legible and touchable.

One hand or on your knees?

More pernicious is the artificial dichotomy that the iOS world leads our design thinking into. You're either on the held-in-one-hand phone, briefly standing somewhere, or you're sitting down in the evening using your iPad (so big and heavy that you have to rest it on your knees - Steve Jobs even brought out a sofa to sit on at the launch). This false 'mobile versus desktop' dichotomy even misled Mark Zuckerberg when he said "iPad's not mobile, it's a computer." and at the Facebook Home Launch, a tablet version was said to be "months away", though a working version was hacked together by outside programmers within days.

Meanwhile, nobody told Barnes and Noble, whose 7" Nook did so well that Amazon launched a Kindle range the same size, leading to the lovely Nexus 7 from Google and finally to the iPad Mini from Apple. This is the form factor, tested for years by paperback books, that makes one-handed long form reading comfortable. If you spend any time on public transit, being able to read standing up or in narrow bus seats is an obvious benefit. But the hermetically sealed company-coach commuters at Apple missed this for years.

Steve Jobs even said you'd have to file down your fingers to use it. The thing is, on iOS it does feel like that. The iPad sized apps have too-small buttons, the iPhone ones are too big if zoomed. There is no way for an app to know how big your finger is compared to the screen, let alone a website.

The supposed advantage of iOS is fewer sizes to design for, but now you need 12 different layouts to cope with the horizontal and vertical orientations of each device, and the general layout tools don't handle this as well as Android, requiring complex updates. Chiu-Ki Chan explains the pain, whereas Android Studio just made this even easier for developers.

No App is an island

The other fragmentation problem on iOS are the missing links. Not in the evolutionary sense, but the ability to readily connect between applications using URLs, as we're used to on the web. Applications can't claim parts of a URL, only a whole scheme. As Apple says:

If more than one third-party app registers to handle the same URL scheme, there is currently no process for determining which app will be given that scheme.

On Android, any app can claim any scheme, host and path, and the OS will resolve as appropriate, giving you a choice if more than one possibility is available.

On Android, you get a choice for links, if there is one.

On iOS, each app ends up embedding webviews inside it rather than linking to a browser, fragmenting your web history. I have to remember whether I got to the page via Twitter, or Facebook or email to go back to it later on, and I only get to share it to the iOS-approved places, Twitter, Facebook, email or iMessage. On Android, any installed app that can handle that type of media is an option to share to, or create a photo, make a phonecall, any of hundreds of "intents" that act as bridges between apps and, through browsers, the web.

This means that Android apps don't end up doing everything, but hand off to each other as needed, meaning that you can replace any function cleanly across apps. Better keyboards are the obvious example here, but camera apps, browsers, and SMS apps can drop themselves in, with the choice made by the user.

On iOS, you have to explicitly link to the scheme, which is per-app. Ironically, this means that Google (or Facebook) can release a set of iOS apps that connect to each other preferentially, leaving the Apple applications out of the loop. But it also makes it harder for developers to specialise in doing one thing well and linking to the rest.

What of the Web?

The other pernicious influence of iOS fragmentation has been the rise of the mobile-only site - the m. layout that was tuned for iPhone use, then slightly adapted for other mobile users, often giving rise to farcical single column layouts with huge whitespace on tablets. In the early iOS days this was a bonus, as it encouraged function-first design, without the organisation-chart-inspired cruft around the edges that websites accumulate over time. As the effective resolution of mobile devices has increased, now often exceeding what is available on desktops, the assumptions that drove mobile-specific sites are breaking down.

Now that Android is the dominant operating system, Google is getting serious about it as a web platform too, which is very welcome. The Android Browser was installed as part of the OS, and didn't get upgraded over time. This has changed, with Chrome now the default Android browser, and it is on a regular update pipeline like Desktop Chrome and Firefox. iOS's Safari updates are frequent too now, and Microsoft is now pleading with developers to give them modern web apps too.

Truly responsive design has succeeded mobile-first as the best choice for websites, and we're seeing this spread as browsers converge on HTML5 features. What this means is that the web platform is now evolving rapidly, without any one browser provider being a bottleneck. The installed base for SVG passed Flash a while back, and even Adobe is now backing the web fully, bringing their design know-how to HTML5 features such as regions and exclusions. Also in the pipeline for HTML5 is browser to browser audio, video and text chat via WebRTC.

Hoping Apple continues the revolution

This web platform revolution was catalysed by Apple with WebKit and Mozilla with Firefox, and picked up by Google, Microsoft, Adobe and others. We now have a Browser Battle to be more standards compliant and consistent, rather than a Browser War to be different and proprietary. What I'll be hoping for from Apple at next weeks WWDC is a clear recognition of these design lacunae and new and better ways for developers to succeed both with native apps and on the web.

This was also published on TechCrunch.


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